SCP 5K (NPC Engineer)

  • Began work in November 2025

  • Unreal 4.27 C++ Project for Windows

  • Pitching, Documenting, and owning new features and NPC’s based on SCP Wiki lore

  • Major use of Unreal Behavior Trees and EQS in C++ and Blueprints

  • Running my own playtests and riding shotgun on Level Design playtests

  • Play the Game on Steam! (Note: Current version does not feature my work… yet!)

  • Visit the SCP5K Website!

A Tactical FPS set in the SCP Universe. My main tasks include crafting new SCP characters and behaviors from scratch as well as reworking existing NPC characters. Working on a small indie team, that includes writing my own documentation, coordinating with level designers and artists, and managing my own jira tasks and priorities.

I joined SCP 5K in a beta state, with several enemy types operating but needing overhauls in pathfinding, target selection, awareness, and behavior. Not that the work wasn’t exciting and impressive; just that the game was still in beta! This meant that rather then my priorities being low level behavior support and system implementation, most of my work has been focused on front-facing behaviors and NPC designs.

I’ve been hard at work, creating new human NPC behaviors from the ground up, refining prototype npcs, and crafting entirely new SCP horrors for you to fight in Area 12.

I’m excited for you to see what I am working on in future updates! However, due to being under NDA and this being an active project, I can’t reveal too much publicly at this time. Spoilers!


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