9 to 5

A game by Pinkslip

  • Freshman Level Project

  • Worked in DigiPen’s Alpha Engine in C with 4 other students

  • Technical Lead and Gameplay Programmer

  • Worked on paper movement, objective randomization, minor physics, and other gameplay features

9 to 5 was a 5 programmer, 4 month long project built in DigiPen’s Alpha Engine (Language: C). It’s a paperwork simulator about signing and stamping randomly generated paper for randomly generated goals.

This project was my first as a tech lead, and trying to hit month long milestones for making a game. Setting coding styles, practicing code reviews, managing a list of tasks… The fun parts of building a game!

As a programmer, I worked on the paper physics, object management, the task list UI, the coffee behavior, and the score. My personal highlight from this project was figuring out the physics of flinging the paper around. Having it behave properly on release, and drag behind when dipped in coffee, was a pretty fun problem!

 

Trailer

 
 
 

Commentated Demo

 
 

Production Team

 

Producer/Artist/Sound Designer

Alice Wiswell

Technical Director

William Pritz

Design Director

Phoebe Rollosson Halbhuber

Hand Model/Test Manager

Quinn Beierle

Asset Manager/Audio Programmer

Matthew Mckinnis

Composer

Ariel Kim

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