Sophomore Level Project
Custom C++ Engine with 11 other students
Producer, Gameplay and Audio Programmer
Implemented audio libraries from FMOD into a custom engine
Programmed movement, UI, and hazard features.
First producer job!
This was an 8 month project in a custom C++ engine. It was also my first truly multi-disciplinary project, with a dedicated team of artists, designers, programmers, and a composer.
The game is a platformer about a rabbit escaping a rising tide of ink. They must jump, dash, wall run, and bounce their way away from the ink and towards freedom!
In terms of programming, I worked as an audio and gameplay programmer. I implemented FMOD, helped with the UI and movement systems, worked on the ink wave behavior, and a bunch of smaller gameplay features. I was the primary prototyper on the project, building 1 off hazards and concepts that designers came up with before most of them got scrapped.
But I was also the producer for this project! I had to organize task lists for 4 different sub teams, set and maintain milestone goals, lead team meetings, oversee builds and installers… all the fun administrative stuff a team of 12 needed! I also worked with Mars Jurich to polish the game over the summer of 2020, and worked solo in the spring of 2022 to finish it off for steam publication.
Trailer
Commentated Demo




Production Team
Producer
William Pritz
Technical Leads
Arthur Estudillo
Bennett Harvey
Editor Programmer
Michael Jurich
UI Programmer
Lindy Plunkett
Engine Architecture
Alice Wiswell
Level Designer
Jaden Corrado
Systems/UI Designer
Sammy Salkind
Narrative Designer
Kylie Reiwe
Art Lead
Jay Morton
Co-Producer/BG Artist
Angeling Cruz-Yen
Animator/VFX Artist
Derick Duran
Audio Lead
Aiden Sartain
Special Thanks
James Madsen
Sean Bartley
James Volz
Andrey Ponomarev