Project Neon
A game by Neon Wire Studio
Junior Level Project
Unreal C++ project with 11 other students
Gameplay and Audio Programmer, Technical Level Designer
Programmed checkpoints, waypoints, and other gameplay features
Worked with level designers to turn whiteboxed levels into polished experiences
My team during the brunt of the lockdown for Covid 19. What a time! This was an 8 month project in Unreal Engine.
The Game is a first person shooter. You are infiltrating a computer system from the inside, hacking the mainframe and rebooting the firewall (as well as shooting a lot of cybersecurity bots) to get to your ultimate goal… Revenge.
I was a gameplay programmer and technical level designer on this project. It was my job to implement a lot of minor details, like dialogue cues, the checkpoint system, the waypoint system, the directional hurt notification, transitioning between levels, and a bunch of minor one off scripts such as opening and closing vents. This was a fun project to me, because I got to work with everyone on the team to implement features across the UI, movement, backend… I had to learn a lot of different systems on the fly!
Commentated Demo






Production Team
Producer
Tyler Davis
Creative Director
Jack Makarov
Designers
Jack Makarov
Theodore Banik
Technical Artists
Brayan Lopez
Kay Kim
Matthew Ladouceur
Tyler Davis
Programmers
Amanda Daley
DT Pham
Eric Han
Ethan Villasin
Evan Higgins
Jacob Wymer
Jiwon Jung
Kay Kim
Matthew Ladouceur
Ryan Davis
Tyler Davis
Will Pritz
Audio
Aria Fulan